Because I could not stop for death, he made a game for me…
Morbid Curiosity is a game about death. One part trivia, one part conversation starter, this game appears to treat the topic of death with respect while offering intellectually stimulating play and intriguing dialogue. The questions players will face deal with everything from the mythology around death to discussion of personal experiences. The idea of splitting the game into these two parts, played simultaneously, gives a unique approach to the style and genre.
I really like the art. It is very simple, but the look of the game evokes a mood appropriate to the material. Again, a respectful approach that satisfies the needs of the game.
I cannot stress enough how much the respectful approach to the topic wins me over. When I learned that the game grew from Kimberley Mead’s experiences working as a therapist for a children’s group at a grief center, I was even more impressed. Not only was the topic being treated with respect, the grief of the children was both honored and allowed to grow into something positive for other people.
It’s odd to say that a game about death is positive, but the benefits of exploring such a sad, otherwise taboo topic- and a source of fear for many- have been shown time and again. It helps people deal with death when they have a way to deal with death.
The personal draw for me is my own recent brush with loss. I recently lost my second son, and have been having a difficult time dealing with it- as you might expect. I have turned back to my hobby of gaming, and the community surrounding that hobby, for comfort. When I discovered Morbid Curiosity and understood what it was, I wanted it. I want this game at my table, for those who have mourned with me to play together, to use the comfort of a game to soothe the pain of loss. That almost sounds cliche, or ridiculous. But that is exactly what I thought of when I read that Kimberley Mead works with grief counseling.
But not everyone is going to want this game for such sad reasons. The concept of the game is interesting on its own. Some people, myself included, enjoy exploring difficult topics, and this would provide a mechanism for exactly that. And then there are some people who just think death is neat, and this game should be on their shelf.
Without actually being able to play the game yet, everything I am saying here is speculation. It’s all based on what I imagine the game will be like. My confidence in the project is high, however, after reviewing all the content the developers have shared. I definitely look forward to getting my hands on this game, and hope you find it interesting enough to look at a bit closer.
Morbid Curiosity, on the surface, looks like a fun casual party game for, ideally, 4-10 players, but the topic and game play infer a potential for deeper, more philosophical discussions. Part trivia, part personal discussion, it appears as though there is the potential for limited replay value.
I really like the card art. It is a very iconic image, both detailed and yet striking in its simplicity.
I am curious about Morbid Curiosity. I am not a huge fan of trivia games, but the topic is intriguing. The personal sharing aspect of the game could be sensitive for the more emotional types if death is a touchy subject. I would be interested in a play through or two to see how the subject is handled and how they infuse “fun” into a game about death.
I would recommend that you at least check out the Kickstarter and developer information to see if this is a game for you.