Legendary: Marvel Heroes vs Aliens

S.H.I.E.L.D. has received numerous reports of alien activity and has partnered with S.W.O.R.D. to send heroes to investigate and combat the threat. The Campaign will run through the movies, as described in the Legendary Encounters: Aliens rule book. Following completion of the campaign in the book, it is easy to mix-and-match the objectives and locations to create new scenarios to continue this campaign.

Setting up for the session is easy. Set-up is as described in the Legendary Encounters: Aliens rule book, with the following changes:

  • Instead of Sergeants, use S.H.I.E.L.D. Officers
  • Use 8 S.H.I.E.L.D. Agents and 4 S.H.I.E.L.D. Troopers.
  • DO include a character role, such as Medic or Gunner. Select the role however you like, either randomly or by personal preference.
  • Select four heroes to form the Barracks. Remember that this campaign does not use Bystanders, so Heroes that require them will be much less effective.
  • For each player after the first, put a card from the Hive deck into the Complex during setup.
    • One Player: zero cards in the Complex.
    • Two Players: one card in the Complex.
    • Three Players: two cards in the Complex, etc.
  • Put four Heroes in the Barracks during setup, instead of adding additional heroes when more players participate.
  • Utilize fewer Drone cards in the Hive deck.

In order to add a little more gravity to the threat, and fit the theme of this take on the campaign, a few additional rules are in place.

  • Coordinate is NOT in play.
    • Yes, Ash requires Coordinate in order to defeat him. Yes, that means you cannot defeat him. Find another way to deal with him.
  • If a card says to “kill a character,” reveal the top card of the Hive Deck. If an Event or Hazard is revealed, the character is considered dead for the remainder of the campaign. Finish the current session, but the character in question may not be selected again for future sessions in this campaign.
  • If a chest burster kills a player, reveal the top card of that player’s deck. The revealed character is considered dead and may not be selected again for future sessions in the campaign. If the revealed card is not a recruited character, continue to reveal until a non-starter character is revealed.
  • If a player loses or “dies” for any other reason, reveal the top card of the Barracks deck. The revealed character is considered dead and may not be selected for future sessions of this campaign. If a character that has already been Killed is revealed, remove it from the game. Do NOT reveal another card. This is the only lucky break you’re going to get.
  • In the case that a S.H.I.E.L.D. Agent, Shield Trooper, or Shield Officer is revealed, continue to draw until another hero is revealed. S.H.I.E.L.D. Agents, Troopers, and Officers are so numerous and expendable that killing them has less of an impact, and they can be easily replaced. In other words, just use the same starting deck and Officer deck as normal
  • If you fail a mission, you must replay the scenario before moving on to the next one. You will have to replace at least one hero, of course, but that’s the risk of fighting Xenomorphs.

If things still seem a little too easy, add even more risk by killing off the character for the remainder of the session. Each time a “killed” character is drawn, it must be removed from the game immediately. The player who removed the card this way may draw another card until he has a full hand. This does not override effects that reduce a player’s hand size for the turn.


Mission 1: Distress Signal from the Nostromo

Players: Devon

Location: The Nostromo

Objectives: The S.O.S., No One Can Hear You Scream, A Perfect Organism

Heroes: Nick Fury, Elsa Bloodstone, Hawkeye, Iron Man

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The mission seemed to be running smoothly for quite a while. Xenomorphs were dying left and right, and the Heroes were strolling through unhindered. Then Ash showed up.  I made the mistake of moving The Perfect Organism to the Airlock too early, which lead to it ending up in the combat zone three turns earlier than it might have otherwise. Ash moved into the Airlock and I was unable to move The Perfect Organism. When Ash entered the combat zone, the third Hazard moved into the Airlock, again preventing me from moving The Perfect Organism. The result was two rounds of horrific damage that I could not survive.

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In the end, the heroes were forced to retreat and leave the creature on the Nostromo. Elsa Bloodstone was killed in action.

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STATUS: Mission Failure


Mission 1: Distress Signal from the Nostromo

Second Attempt

Players: Bridget, Devon, Tanner

Location: The Nostromo

Objectives: The S.O.S., No One Can Hear You Scream, A Perfect Organism

Heroes: Nick Fury, Captain America, Captain Marvel, Hawkeye, Iron Man

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The mission was a cakewalk. Our teams were so efficient that we took minimal damage, there was no character death, and we routinely cleared two or more threats per turn. The game was essentially a stroll through the park, waiting for each objective to turn up. There was pretty much no threat of failure, and the victory was just a matter of waiting for the right cards to turn up out of the Hive deck.

The only trouble we faced is that Synthetics, apparently, are highly susceptible to contamination.

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I believe the game was too easy for the following reasons:

  • Three players participated, using the setup for a solo run.
  • An extremely overpowered combination of cards from the two sets came into play multiple times.g02-a
  • Each player had the potential to draw the optimal hand repeatedly through the course of the game, increasing efficiency.

In order to adjust the game balance to account for these factors, I have modified the campaign as follows:

  • For each player after the first, put a card from the Hive deck into the Complex during setup.
    • One Player: zero cards in the Complex.
    • Two Players: one card in the Complex.
    • Three Players: two cards in the Complex, etc.
  • Put four Heroes in the Barracks during setup, instead of adding additional heroes when more players participate.
  • Utilize fewer Drone cards in the Hive deck.

Everyone enjoyed the session, which is the primary goal. I just want to turn up the difficulty to match the theme of the Alien franchise. There should be a lot more concern about wounds and character death, in my opinion.

STATUS: Mission Success

To read about other missions or the house-rules for this campaign, visit the Campaign Page.